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Animations

Each Mimic object has properties that you can associate with values in the database. For example, you can associate the size of a Mimic object with the value of an analog point so that the Mimic object is larger when the point has a high value.

Associating the property of a Mimic object with the property of an item in the database is referred to as animating an object.

You can also use an animation to associate a Mimic object property with a specific value. For example, you can associate the FillColour property of a text box with an RGB value so that the FillColour is set to a specific color.

By configuring animations, you can allow Mimics to:

By using the animations feature, you can create Mimics that provide the information and interactivity required by operators.

In this section, we explain:


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